/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import java.util.logging.Logger; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; /** * @author Julian */ public class DeluxeKey implements ISkillHandler { private static Logger _log = Logger.getLogger(DeluxeKey.class.getName()); private static final L2SkillType[] SKILL_IDS = { L2SkillType.DELUXE_KEY_UNLOCK }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!activeChar.isPlayer()) { return; } L2Object[] targetList = skill.getTargetList(activeChar); if (targetList == null) { return; } _log.fine("Delux key casting succeded."); // This is just a dummy skill handler for the golden food and crystal food skills, // since the AI responce onSkillUse handles the rest. } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }