-- How to configure the SQL based access level system :
-- 
-- There are two tables.
-- 
-- First one is named acess_levels and it's meant to define the different possible
-- groups a GM can belong to.
-- 
-- You can see in this table six predefined GM groups. Each group has a different 
-- accessLevel, and GM's access_level in the characters table should match with 
-- one of these. You could define as many groups as needed and give them whatever
-- number you wanted to, from 1 to 255. Nevertheless please note the fact that 
-- there is one group that will be reserved for allmighty administrators, and this
-- group is bound to the following rules:
-- 
--    * There's no need/way to restrict the commands this group is able to run, its
--      members will be able to perform ANY admin_command.
--
--    * One number must be reserved for this group, and by default it is set to 127.
--
--    * In order to change this default group number or its name/title colors,
--      you should look at the Character.properties configuration file and
--      change the value of MasterAccessLevel, MasterNameColor and MasterTitleColor
--      respectively.
--
--    * You should better not use this group as a part of any childs hierarchy.
-- 
-- In our predefined set of examples, access_level=1 is for the highest admin,
-- and access_level=3 is for Event GMs.
-- 
-- The rest of the access_levels table columns are expected to be self explanatory.
-- 
-- And there is a second table named admin_command_access_rights and in this table
-- administrators should add every command they wanted GMs to use.
-- 
-- We left just one query here to show how commands should be added to the table:
-- 
-- INSERT IGNORE INTO `admin_command_access_rights` VALUES ('admin_admin','6');
-- 
-- If an administrator wanted to grant his GMs from group 4 the usage of the //para
-- command, he should just copy our example and replace values like this:
-- 
-- INSERT IGNORE INTO `admin_command_access_rights` VALUES ('admin_para','4');
-- 
-- So on, for each command there should be a record in this table. And it would be 
-- advisable to use one query per command to avoid messups ;)

-- ---------------------------------
-- Table structure for access_levels
-- ---------------------------------
CREATE TABLE IF NOT EXISTS `access_levels` (
  `accessLevel` MEDIUMINT(9) NOT NULL,
  `name` VARCHAR(255) NOT NULL DEFAULT '',
  `nameColor` CHAR(6) NOT NULL DEFAULT 'FFFFFF',
  `titleColor` CHAR(6) NOT NULL DEFAULT 'FFFFFF',
  `childAccess` VARCHAR(255) NOT NULL DEFAULT '',
  `isGm` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
  `allowPeaceAttack` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
  `allowFixedRes` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
  `allowTransaction` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
  `allowAltg` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
  `giveDamage` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
  `takeAggro` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
  `gainExp` TINYINT(1) UNSIGNED NOT NULL DEFAULT 0,
  PRIMARY KEY  (`accessLevel`)
) ;

INSERT IGNORE INTO `access_levels` VALUES 
(1,'Admin','0FF000','0FF000','2;3;4;5;6',1,1,1,1,1,1,1,1),
(2,'Head GM','0C0000','0C0000','5;6',0,0,1,1,1,1,1,1),    
(3,'Event GM','00C000','00C000','5;6',0,0,1,0,1,0,0,0),   
(4,'Support GM','000C00','000C00','5;6',0,0,1,0,1,0,0,0), 
(5,'General GM','0000C0','0000C0','6',0,0,1,0,1,0,0,0),   
(6,'Test GM','FFFFFF','FFFFFF','','0',0,1,0,1,0,0,0);