/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.custom; import com.l2jserver.Config; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.events.Containers; import com.l2jserver.gameserver.model.events.EventType; import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerPvPKill; import com.l2jserver.gameserver.model.events.listeners.ConsumerEventListener; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.util.Broadcast; /** * @author Zealar */ public class CustomAnnouncePkPvP { public CustomAnnouncePkPvP() { if (Config.ANNOUNCE_PK_PVP) { Containers.Players().addListener(new ConsumerEventListener(Containers.Players(), EventType.ON_PLAYER_PVP_KILL, (OnPlayerPvPKill event) -> OnPlayerPvPKill(event), this)); } } /** * @param event * @return */ private Object OnPlayerPvPKill(OnPlayerPvPKill event) { L2PcInstance pk = event.getActiveChar(); if (pk.isGM()) { return null; } L2PcInstance player = event.getTarget(); String msg = Config.ANNOUNCE_PVP_MSG; if (player.getPvpFlag() == 0) { msg = Config.ANNOUNCE_PK_MSG; } msg = msg.replace("$killer", pk.getName()).replace("$target", player.getName()); if (Config.ANNOUNCE_PK_PVP_NORMAL_MESSAGE) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1); sm.addString(msg); Broadcast.toAllOnlinePlayers(sm); } else { Broadcast.toAllOnlinePlayers(msg, false); } return null; } }