/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class VanguardPaladin extends L2Transformation { public VanguardPaladin() { // id super(312); } @Override public void onTransform() { if ((getPlayer().getTransformationId() != 312) || getPlayer().isCursedWeaponEquipped()) { return; } transformedSkills(); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { int lvl = 1; if (getPlayer().getLevel() > 42) { lvl = (getPlayer().getLevel() - 42); } // Two handed mastery getPlayer().removeSkill(SkillTable.getInstance().getInfo(293, lvl), false); // Full Swing getPlayer().removeSkill(SkillTable.getInstance().getInfo(814, lvl), false); // Power Divide getPlayer().removeSkill(SkillTable.getInstance().getInfo(816, lvl), false); // Boost Morale getPlayer().removeSkill(SkillTable.getInstance().getInfo(956, lvl), false, false); // Guillotine Attack getPlayer().removeSkill(SkillTable.getInstance().getInfo(957, lvl), false); // Switch Stance getPlayer().removeSkill(SkillTable.getInstance().getInfo(838, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public void transformedSkills() { int lvl = 1; if (getPlayer().getLevel() > 42) { lvl = (getPlayer().getLevel() - 42); } // Two handed mastery getPlayer().addSkill(SkillTable.getInstance().getInfo(293, lvl), false); // Full Swing getPlayer().addSkill(SkillTable.getInstance().getInfo(814, lvl), false); // Power Divide getPlayer().addSkill(SkillTable.getInstance().getInfo(816, lvl), false); // Boost Morale getPlayer().addSkill(SkillTable.getInstance().getInfo(956, lvl), false); // Guillotine Attack getPlayer().addSkill(SkillTable.getInstance().getInfo(957, lvl), false); // Switch Stance getPlayer().addSkill(SkillTable.getInstance().getInfo(838, 1), false); // Set allowed skills getPlayer().setTransformAllowedSkills(new int[] { 18, 28, 196, 197, 293, 400, 406, 814, 816, 838, 956, 957 }); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new VanguardPaladin()); } }