/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; /* * TODO: Skill levels. How do they work? Transformation is given at level 83, there are 6 levels of the skill. How are they assigned? Based on player level somehow? Based on servitor? */ public class DemonRace extends L2Transformation { private static final int[] SKILLS = { 901, 902, 903, 904, 905, 5491, 619 }; public DemonRace() { // id, colRadius, colHeight super(221, 11, 27); } @Override public void onTransform() { if ((getPlayer().getTransformationId() != 221) || getPlayer().isCursedWeaponEquipped()) { return; } if (getPlayer().hasSummon()) { getPlayer().getSummon().unSummon(getPlayer()); } transformedSkills(); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Dark Strike getPlayer().removeSkill(SkillTable.getInstance().getInfo(901, 4), false); // Bursting Flame getPlayer().removeSkill(SkillTable.getInstance().getInfo(902, 4), false); // Stratum Explosion getPlayer().removeSkill(SkillTable.getInstance().getInfo(903, 4), false); // Corpse Burst getPlayer().removeSkill(SkillTable.getInstance().getInfo(904, 4), false); // Dark Detonation getPlayer().removeSkill(SkillTable.getInstance().getInfo(905, 4), false); // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public void transformedSkills() { // Dark Strike (up to 6) getPlayer().addSkill(SkillTable.getInstance().getInfo(901, 4), false); // Bursting Flame (up to 6) getPlayer().addSkill(SkillTable.getInstance().getInfo(902, 4), false); // Stratum Explosion (up to 6) getPlayer().addSkill(SkillTable.getInstance().getInfo(903, 4), false); // Corpse Burst (up to 6) getPlayer().addSkill(SkillTable.getInstance().getInfo(904, 4), false); // Dark Detonation (up to 6) getPlayer().addSkill(SkillTable.getInstance().getInfo(905, 4), false); // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new DemonRace()); } }