/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.voicedcommandhandlers;
import java.util.StringTokenizer;
import com.l2jserver.Config;
import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.util.StringUtil;
public class Lang implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS =
{
"lang"
};
/**
*
* @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
*/
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
{
if (!Config.L2JMOD_MULTILANG_ENABLE
|| !Config.L2JMOD_MULTILANG_VOICED_ALLOW)
return false;
NpcHtmlMessage msg = new NpcHtmlMessage(1);
if (params == null)
{
final StringBuilder html = StringUtil.startAppend(100);
for (String lang : Config.L2JMOD_MULTILANG_ALLOWED)
{
StringUtil.append(html,
"