/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.voicedcommandhandlers; import java.util.StringTokenizer; import com.l2jserver.Config; import com.l2jserver.gameserver.handler.IVoicedCommandHandler; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage; import com.l2jserver.util.StringUtil; public class Lang implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "lang" }; /** * * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String) */ public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params) { if (!Config.L2JMOD_MULTILANG_ENABLE || !Config.L2JMOD_MULTILANG_VOICED_ALLOW) return false; NpcHtmlMessage msg = new NpcHtmlMessage(1); if (params == null) { final StringBuilder html = StringUtil.startAppend(100); for (String lang : Config.L2JMOD_MULTILANG_ALLOWED) { StringUtil.append(html, "