/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.voicedcommandhandlers; import com.l2jserver.gameserver.datatables.AdminCommandAccessRights; import com.l2jserver.gameserver.handler.IVoicedCommandHandler; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; public class Debug implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "debug" }; /** * * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jserver.gameserver.model.actor.instance.L2PcInstance, java.lang.String) */ public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params) { if (!AdminCommandAccessRights.getInstance().hasAccess(command, activeChar.getAccessLevel())) return false; if (VOICED_COMMANDS[0].equalsIgnoreCase(command)) { if (activeChar.isDebug()) { activeChar.setDebug(null); activeChar.sendMessage("Debugging disabled"); } else { activeChar.setDebug(activeChar); activeChar.sendMessage("Debugging enabled"); } } return true; } /** * * @see com.l2jserver.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList() */ public String[] getVoicedCommandList() { return VOICED_COMMANDS; } }