/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.targethandlers;
import java.util.Collection;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.Config;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.templates.skills.L2TargetType;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2SummonInstance;
import com.l2jserver.gameserver.util.Util;
/**
* @author UnAfraid
*/
public class TargetAreaUndead implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List targetList = new FastList();
final L2Character cha;
final int radius = skill.getSkillRadius();
if (skill.getCastRange() >= 0 && (target instanceof L2Npc || target instanceof L2SummonInstance) && target.isUndead() && !target.isAlikeDead())
{
cha = target;
if (!onlyFirst)
targetList.add(cha);
else
return new L2Character[] { cha };
}
else
cha = activeChar;
final Collection objs = activeChar.getKnownList().getKnownCharacters();
for (L2Character obj : objs)
{
if (!Util.checkIfInRange(radius, cha, obj, true))
continue;
else if (obj instanceof L2Npc)
target = obj;
else if (obj instanceof L2SummonInstance)
target = obj;
else
continue;
if (!target.isAlikeDead())
{
if (!target.isUndead())
continue;
else if (Config.GEODATA > 0 && !GeoData.getInstance().canSeeTarget(activeChar, target))
continue;
else if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets())
break;
else if (!onlyFirst)
targetList.add(obj);
else
return new L2Character[] { obj };
}
}
if (targetList.isEmpty())
return _emptyTargetList;
return targetList.toArray(new L2Character[targetList.size()]);
}
@Override
public Enum getTargetType()
{
return L2TargetType.TARGET_AREA_UNDEAD;
}
}