/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.templates.skills.L2SkillType; public class ShiftTarget implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.SHIFT_TARGET }; /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (targets == null) return; L2Character target = (L2Character) targets[0]; if (activeChar.isAlikeDead() || target == null) return; for (L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getSkillRadius())) { if (!(obj instanceof L2Attackable) || obj.isDead()) continue; L2Attackable hater = ((L2Attackable) obj); if (hater.getHating(activeChar) == 0) continue; hater.addDamageHate(target, 0, hater.getHating(activeChar)); } } /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() */ public L2SkillType[] getSkillIds() { return SKILL_IDS; } }