/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.skillhandlers; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate; import com.l2jserver.gameserver.network.serverpackets.ItemList; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.templates.skills.L2SkillType; import com.l2jserver.util.Rnd; /** * @author l3x */ public class Harvest implements ISkillHandler { private static Logger _log = Logger.getLogger(Harvest.class.getName()); private static final L2SkillType[] SKILL_IDS = { L2SkillType.HARVEST }; /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!(activeChar instanceof L2PcInstance)) return; final L2Object[] targetList = skill.getTargetList(activeChar); if (targetList == null || targetList.length == 0) return; if (Config.DEBUG) _log.info("Casting harvest"); L2MonsterInstance target; InventoryUpdate iu = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate(); for (L2Object tgt: targetList) { if (!(tgt instanceof L2MonsterInstance)) continue; target = (L2MonsterInstance) tgt; if (activeChar.getObjectId() != target.getSeederId()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_HARVEST); activeChar.sendPacket(sm); continue; } boolean send = false; int total = 0; int cropId = 0; // TODO: check items and amount of items player harvest if (target.isSeeded()) { if (calcSuccess(activeChar, target)) { L2Attackable.RewardItem[] items = target.takeHarvest(); if (items != null && items.length > 0) { for (L2Attackable.RewardItem ritem : items) { cropId = ritem.getItemId(); // always got 1 type of crop as reward if (activeChar.isInParty()) activeChar.getParty().distributeItem((L2PcInstance)activeChar, ritem, true, target); else { L2ItemInstance item = activeChar.getInventory().addItem("Manor", ritem.getItemId(), ritem.getCount(), (L2PcInstance)activeChar, target); if (iu != null) iu.addItem(item); send = true; total += ritem.getCount(); } } if (send) { SystemMessage smsg = SystemMessage.getSystemMessage(SystemMessageId.YOU_PICKED_UP_S1_S2); smsg.addNumber(total); smsg.addItemName(cropId); activeChar.sendPacket(smsg); if (activeChar.getParty() != null) { smsg = SystemMessage.getSystemMessage(SystemMessageId.C1_HARVESTED_S3_S2S); smsg.addString(activeChar.getName()); smsg.addNumber(total); smsg.addItemName(cropId); activeChar.getParty().broadcastToPartyMembers((L2PcInstance)activeChar, smsg); } if (iu != null) activeChar.sendPacket(iu); else activeChar.sendPacket(new ItemList((L2PcInstance)activeChar, false)); } } } else activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THE_HARVEST_HAS_FAILED)); } else activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THE_HARVEST_FAILED_BECAUSE_THE_SEED_WAS_NOT_SOWN)); } } /** * * @return */ private boolean calcSuccess(L2Character activeChar, L2Character target) { int basicSuccess = 100; final int levelPlayer = activeChar.getLevel(); final int levelTarget = target.getLevel(); int diff = (levelPlayer - levelTarget); if (diff < 0) diff = -diff; // apply penalty, target <=> player levels // 5% penalty for each level if (diff > 5) basicSuccess -= (diff - 5) * 5; // success rate cant be less than 1% if (basicSuccess < 1) basicSuccess = 1; return Rnd.nextInt(99) < basicSuccess; } /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() */ public L2SkillType[] getSkillIds() { return SKILL_IDS; } }