/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; import com.l2jserver.gameserver.templates.skills.L2SkillType; import com.l2jserver.util.Rnd; /* * Mobs can teleport players to them */ public class GetPlayer implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.GET_PLAYER }; /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) */ public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (activeChar.isAlikeDead()) return; for (L2Object target : targets) { if (target instanceof L2PcInstance) { L2PcInstance trg = (L2PcInstance) target; if (trg.isAlikeDead()) continue; //trg.teleToLocation(activeChar.getX(), activeChar.getY(), activeChar.getZ(), true); trg.setXYZ(activeChar.getX() + Rnd.get(-10, 10), activeChar.getY() + Rnd.get(-10, 10), activeChar.getZ()); trg.sendPacket(new ValidateLocation(trg)); } } } /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#getSkillIds() */ public L2SkillType[] getSkillIds() { return SKILL_IDS; } }