/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.handler.SkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.templates.skills.L2SkillType; /** * This class ... * * @version $Revision: 1.1.2.2.2.1 $ $Date: 2005/03/02 15:38:36 $ */ public class CombatPointHeal implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.COMBATPOINTHEAL }; /** * * @see com.l2jserver.gameserver.handler.ISkillHandler#useSkill(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.L2Skill, com.l2jserver.gameserver.model.L2Object[]) */ public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets) { //check for other effects ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(L2SkillType.BUFF); if (handler != null) handler.useSkill(actChar, skill, targets); for (L2Character target: (L2Character[]) targets) { if (target.isInvul()) continue; double cp = skill.getPower(); cp = Math.min(cp, target.getMaxRecoverableCp() - target.getCurrentCp()); // Prevent negative amounts if (cp < 0) cp = 0; SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED); sm.addNumber((int) cp); target.sendPacket(sm); target.setCurrentCp(cp + target.getCurrentCp()); StatusUpdate sump = new StatusUpdate(target); sump.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp()); target.sendPacket(sump); } } public L2SkillType[] getSkillIds() { return SKILL_IDS; } }