/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.instancemanager.CastleManorManager; import com.l2jserver.gameserver.instancemanager.MapRegionManager; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2Manor; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Skill; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.skills.SkillHolder; /** * @author l3x */ public class Seed implements IItemHandler { /** * * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean) */ public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!(playable instanceof L2PcInstance)) return; if (CastleManorManager.getInstance().isDisabled()) return; final L2Object tgt = playable.getTarget(); if (!(tgt instanceof L2Npc)) { playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET)); playable.sendPacket(ActionFailed.STATIC_PACKET); return; } if (!(tgt instanceof L2MonsterInstance) || tgt instanceof L2ChestInstance || ((L2Character)tgt).isRaid()) { playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THE_TARGET_IS_UNAVAILABLE_FOR_SEEDING)); playable.sendPacket(ActionFailed.STATIC_PACKET); return; } final L2MonsterInstance target = (L2MonsterInstance)tgt; if (target.isDead()) { playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.INCORRECT_TARGET)); playable.sendPacket(ActionFailed.STATIC_PACKET); return; } if (target.isSeeded()) { playable.sendPacket(ActionFailed.STATIC_PACKET); return; } final int seedId = item.getItemId(); if (areaValid(seedId, MapRegionManager.getInstance().getAreaCastle(playable))) { target.setSeeded(seedId, (L2PcInstance)playable); final SkillHolder[] skills = item.getEtcItem().getSkills(); if (skills != null) { if(skills[0] == null) return; L2Skill itemskill = skills[0].getSkill(); ((L2PcInstance)playable).useMagic(itemskill, false, false); } } else playable.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.THIS_SEED_MAY_NOT_BE_SOWN_HERE)); } /** * * @param seedId * @param castleId * @return */ private boolean areaValid(int seedId, int castleId) { return (L2Manor.getInstance().getCastleIdForSeed(seedId) == castleId); } }