/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.templates.item.L2Item; import com.l2jserver.gameserver.templates.item.L2Weapon; import com.l2jserver.gameserver.templates.item.L2WeaponType; import com.l2jserver.gameserver.util.Broadcast; /** * @author -Nemesiss- * */ public class FishShots implements IItemHandler { private static final int[] SKILL_IDS = { 2181, 2182, 2183, 2184, 2185, 2186 }; /** * * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean) */ public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!(playable instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance) playable; L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); L2Weapon weaponItem = activeChar.getActiveWeaponItem(); if (weaponInst == null || weaponItem.getItemType() != L2WeaponType.FISHINGROD) return; if (weaponInst.getChargedFishshot()) // spirit shot is already active return; int FishshotId = item.getItemId(); int grade = weaponItem.getCrystalType(); long count = item.getCount(); if ((grade == L2Item.CRYSTAL_NONE && FishshotId != 6535) || (grade == L2Item.CRYSTAL_D && FishshotId != 6536) || (grade == L2Item.CRYSTAL_C && FishshotId != 6537) || (grade == L2Item.CRYSTAL_B && FishshotId != 6538) || (grade == L2Item.CRYSTAL_A && FishshotId != 6539) || (FishshotId != 6540 && grade == L2Item.CRYSTAL_S )) { //1479 - This fishing shot is not fit for the fishing pole crystal. activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.WRONG_FISHINGSHOT_GRADE)); return; } if (count < 1) return; weaponInst.setChargedFishshot(true); activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false); L2Object oldTarget = activeChar.getTarget(); activeChar.setTarget(activeChar); Broadcast.toSelfAndKnownPlayers(activeChar, new MagicSkillUse(activeChar, SKILL_IDS[grade], 1, 0, 0)); activeChar.setTarget(oldTarget); } }