/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ExChooseInventoryAttributeItem; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; public class EnchantAttribute implements IItemHandler { public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!(playable instanceof L2PcInstance)) return; final L2PcInstance activeChar = (L2PcInstance) playable; if (activeChar.isCastingNow()) return; if (activeChar.isEnchanting()) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.ENCHANTMENT_ALREADY_IN_PROGRESS)); return; } activeChar.setActiveEnchantAttrItem(item); activeChar.sendPacket(new ExChooseInventoryAttributeItem(item)); } }