/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2PetInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.util.Broadcast; /** * Beast SoulShot Handler * * @author Tempy */ public class BeastSoulShot implements IItemHandler { /** * * @see com.l2jserver.gameserver.handler.IItemHandler#useItem(com.l2jserver.gameserver.model.actor.L2Playable, com.l2jserver.gameserver.model.L2ItemInstance, boolean) */ public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (playable == null) return; L2PcInstance activeOwner = null; if (playable instanceof L2Summon) { activeOwner = ((L2Summon) playable).getOwner(); activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_CANNOT_USE_ITEM)); return; } else if (playable instanceof L2PcInstance) activeOwner = (L2PcInstance) playable; if (activeOwner == null) return; L2Summon activePet = activeOwner.getPet(); if (activePet == null) { activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME)); return; } if (activePet.isDead()) { activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET)); return; } int itemId = item.getItemId(); short shotConsumption = activePet.getSoulShotsPerHit(); long shotCount = item.getCount(); if (!(shotCount > shotConsumption)) { // Not enough Soulshots to use. if (!activeOwner.disableAutoShot(itemId)) activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET)); return; } L2ItemInstance weaponInst = null; if (activePet instanceof L2PetInstance) weaponInst = ((L2PetInstance) activePet).getActiveWeaponInstance(); if (weaponInst == null) { if (activePet.getChargedSoulShot() != L2ItemInstance.CHARGED_NONE) return; activePet.setChargedSoulShot(L2ItemInstance.CHARGED_SOULSHOT); } else { if (weaponInst.getChargedSoulshot() != L2ItemInstance.CHARGED_NONE) { // SoulShots are already active. return; } weaponInst.setChargedSoulshot(L2ItemInstance.CHARGED_SOULSHOT); } // If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task. if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false)) { if (!activeOwner.disableAutoShot(itemId)) activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET)); return; } // Pet uses the power of spirit. activeOwner.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.PET_USE_SPIRITSHOT)); Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, itemId == 6645 ? 2033 : 22036, 1, 0, 0), 360000/*600*/); } }