/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.actionhandlers; import com.l2jserver.Config; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.handler.IActionHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Object.InstanceType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected; import com.l2jserver.gameserver.network.serverpackets.PetStatusShow; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; public class L2SummonAction implements IActionHandler { public boolean action(L2PcInstance activeChar, L2Object target, boolean interact) { // Aggression target lock effect if (activeChar.isLockedTarget() && activeChar.getLockedTarget() != target) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_CHANGE_TARGET)); return false; } if (activeChar == ((L2Summon)target).getOwner() && activeChar.getTarget() == target) { activeChar.sendPacket(new PetStatusShow((L2Summon)target)); activeChar.updateNotMoveUntil(); activeChar.sendPacket(ActionFailed.STATIC_PACKET); } else if (activeChar.getTarget() != target) { if (Config.DEBUG) _log.fine("new target selected:"+target.getObjectId()); activeChar.setTarget(target); activeChar.sendPacket(new ValidateLocation((L2Character)target)); MyTargetSelected my = new MyTargetSelected(target.getObjectId(), activeChar.getLevel() - ((L2Character)target).getLevel()); activeChar.sendPacket(my); //sends HP/MP status of the summon to other characters StatusUpdate su = new StatusUpdate(target); su.addAttribute(StatusUpdate.CUR_HP, (int) ((L2Character)target).getCurrentHp()); su.addAttribute(StatusUpdate.MAX_HP, ((L2Character)target).getMaxHp()); activeChar.sendPacket(su); } else if (interact) { activeChar.sendPacket(new ValidateLocation((L2Character)target)); if (target.isAutoAttackable(activeChar)) { if (Config.GEODATA > 0) { if (GeoData.getInstance().canSeeTarget(activeChar, target)) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); activeChar.onActionRequest(); } } else { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); activeChar.onActionRequest(); } } else { // This Action Failed packet avoids activeChar getting stuck when clicking three or more times activeChar.sendPacket(ActionFailed.STATIC_PACKET); if(((L2Summon)target).isInsideRadius(activeChar, 150, false, false)) activeChar.updateNotMoveUntil(); else if (Config.GEODATA > 0) { if (GeoData.getInstance().canSeeTarget(activeChar, target)) activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target); } else activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target); } } return true; } public InstanceType getInstanceType() { return InstanceType.L2Summon; } }