/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.actionhandlers; import com.l2jserver.Config; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.handler.IActionHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Object.InstanceType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.TvTEvent; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; public class L2PcInstanceAction implements IActionHandler { /** * Manage actions when a player click on this L2PcInstance.

* * Actions on first click on the L2PcInstance (Select it) :

*
  • Set the target of the player
  • *
  • Send a Server->Client packet MyTargetSelected to the player (display the select window)


  • * * Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it) :

    *
  • Send a Server->Client packet MyTargetSelected to the player (display the select window)
  • *
  • If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT
  • *
  • If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK


  • *
  • If target L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW


  • * * Example of use :

    *
  • Client packet : Action, AttackRequest


  • * * @param activeChar The player that start an action on target L2PcInstance * */ public boolean action(L2PcInstance activeChar, L2Object target, boolean interact) { // See description in TvTEvent.java if (!TvTEvent.onAction( activeChar, target.getObjectId())) return false; // Check if the L2PcInstance is confused if (activeChar.isOutOfControl()) return false; // Aggression target lock effect if (activeChar.isLockedTarget() && activeChar.getLockedTarget() != target) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_CHANGE_TARGET)); return false; } // Check if the activeChar already target this L2PcInstance if (activeChar.getTarget() != target) { // Set the target of the activeChar activeChar.setTarget(target); // Send a Server->Client packet MyTargetSelected to the activeChar // The color to display in the select window is White activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), 0)); if (activeChar != target) activeChar.sendPacket(new ValidateLocation((L2Character)target)); } else if (interact) { if (activeChar != target) activeChar.sendPacket(new ValidateLocation((L2Character)target)); // Check if this L2PcInstance has a Private Store if (((L2PcInstance)target).getPrivateStoreType() != 0) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target); } else { // Check if this L2PcInstance is autoAttackable if (target.isAutoAttackable(activeChar)) { // activeChar with lvl < 21 can't attack a cursed weapon holder // And a cursed weapon holder can't attack activeChars with lvl < 21 if ((((L2PcInstance)target).isCursedWeaponEquipped() && activeChar.getLevel() < 21) || (activeChar.isCursedWeaponEquipped() && ((L2Character)target).getLevel() < 21)) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); } else { if (Config.GEODATA > 0) { if (GeoData.getInstance().canSeeTarget(activeChar, target)) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); activeChar.onActionRequest(); } } else { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); activeChar.onActionRequest(); } } } else { // This Action Failed packet avoids activeChar getting stuck when clicking three or more times activeChar.sendPacket(ActionFailed.STATIC_PACKET); if (Config.GEODATA > 0) { if(GeoData.getInstance().canSeeTarget(activeChar, target)) activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target); } else activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target); } } } return true; } public InstanceType getInstanceType() { return InstanceType.L2PcInstance; } }