/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.actionhandlers; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.handler.IActionHandler; import com.l2jserver.gameserver.instancemanager.MercTicketManager; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Object.InstanceType; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; public class L2ItemInstanceAction implements IActionHandler { public boolean action(L2PcInstance activeChar, L2Object target, boolean interact) { // this causes the validate position handler to do the pickup if the location is reached. // mercenary tickets can only be picked up by the castle owner. final int castleId = MercTicketManager.getInstance().getTicketCastleId(((L2ItemInstance)target).getItemId()); if (castleId > 0 && (!activeChar.isCastleLord(castleId) || activeChar.isInParty())) { if (activeChar.isInParty()) //do not allow owner who is in party to pick tickets up activeChar.sendMessage("You cannot pickup mercenaries while in a party."); else activeChar.sendMessage("Only the castle lord can pickup mercenaries."); activeChar.setTarget(target); activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); } else if (!activeChar.isFlying()) // cannot pickup activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_PICK_UP, target); return true; } public InstanceType getInstanceType() { return InstanceType.L2ItemInstance; } }