/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.actionhandlers; import com.l2jserver.gameserver.handler.IActionHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Object.InstanceType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; public class L2DecoyAction implements IActionHandler { public boolean action(L2PcInstance activeChar, L2Object target, boolean interact) { // Aggression target lock effect if (activeChar.isLockedTarget() && activeChar.getLockedTarget() != target) { activeChar.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.FAILED_CHANGE_TARGET)); return false; } activeChar.setTarget(target); activeChar.sendPacket(new MyTargetSelected(target.getObjectId(), activeChar.getLevel()- ((L2Character)target).getLevel())); return true; } public InstanceType getInstanceType() { return InstanceType.L2Decoy; } }