/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.Config; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; /** * @author l3x */ public final class Harvester implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!Config.ALLOW_MANOR) { return false; } else if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS); return false; } final SkillHolder[] skills = item.getItem().getSkills(); if (skills == null) { _log.warning(getClass().getSimpleName() + ": is missing skills!"); return false; } final L2PcInstance activeChar = playable.getActingPlayer(); final L2Object target = activeChar.getTarget(); if ((target == null) || !target.isMonster() || !((L2Character) target).isDead()) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); activeChar.sendPacket(ActionFailed.STATIC_PACKET); return false; } for (SkillHolder sk : skills) { activeChar.useMagic(sk.getSkill(), false, false); } return true; } }