/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package hellbound.AI; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * Naia Lock AI.
* Removes minions after master's death. * @author GKR */ public final class NaiaLock extends AbstractNpcAI { // NPCs private static final int LOCK = 18491; public NaiaLock() { super(NaiaLock.class.getSimpleName(), "hellbound/AI"); addKillId(LOCK); } @Override public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon) { ((L2MonsterInstance) npc).getMinionList().onMasterDie(true); return super.onKill(npc, killer, isSummon); } }