/* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.Config; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.ai.CtrlEvent; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance; import com.l2jserver.gameserver.model.actor.instance.L2FortCommanderInstance; import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance; import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance; import com.l2jserver.gameserver.model.actor.instance.L2SiegeSummonInstance; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.EffectFlag; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.util.Util; /** * Fear effect implementation. * @author littlecrow */ public final class Fear extends AbstractEffect { public static final int FEAR_RANGE = 500; public Fear(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); } @Override public boolean canStart(BuffInfo info) { if ((info.getEffected() instanceof L2NpcInstance) || (info.getEffected() instanceof L2DefenderInstance) || (info.getEffected() instanceof L2FortCommanderInstance) || (info.getEffected() instanceof L2SiegeFlagInstance) || (info.getEffected() instanceof L2SiegeSummonInstance)) { return false; } return !info.getEffected().isAfraid(); } @Override public int getEffectFlags() { return EffectFlag.FEAR.getMask(); } @Override public L2EffectType getEffectType() { return L2EffectType.FEAR; } @Override public int getTicks() { return 5; } @Override public boolean onActionTime(BuffInfo info) { fearAction(info, false); return false; } @Override public void onStart(BuffInfo info) { if (info.getEffected().isCastingNow() && info.getEffected().canAbortCast()) { info.getEffected().abortCast(); } info.getEffected().getAI().notifyEvent(CtrlEvent.EVT_AFRAID); fearAction(info, true); } private void fearAction(BuffInfo info, boolean start) { double radians = Math.toRadians(start ? Util.calculateAngleFrom(info.getEffector(), info.getEffected()) : Util.convertHeadingToDegree(info.getEffected().getHeading())); int posX = (int) (info.getEffected().getX() + (FEAR_RANGE * Math.cos(radians))); int posY = (int) (info.getEffected().getY() + (FEAR_RANGE * Math.sin(radians))); int posZ = info.getEffected().getZ(); if (Config.GEODATA > 0) { Location destiny = GeoData.getInstance().moveCheck(info.getEffected().getX(), info.getEffected().getY(), info.getEffected().getZ(), posX, posY, posZ, info.getEffected().getInstanceId()); posX = destiny.getX(); posY = destiny.getY(); } if (!info.getEffected().isPet()) { info.getEffected().setRunning(); } info.getEffected().getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(posX, posY, posZ)); } }