/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.stats.BaseStats; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.network.SystemMessageId; /** * Energy Attack effect implementation. * @author Adry_85 */ public final class EnergyAttack extends AbstractEffect { public EnergyAttack(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); } @Override public boolean calcSuccess(BuffInfo info) { return !Formulas.calcPhysicalSkillEvasion(info.getEffector(), info.getEffected(), info.getSkill()); } @Override public L2EffectType getEffectType() { return L2EffectType.ENERGY_ATTACK; } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { L2Character target = info.getEffected(); L2Character activeChar = info.getEffector(); if (activeChar.isAlikeDead()) { return; } boolean ss = info.getSkill().isPhysical() && activeChar.isChargedShot(ShotType.SOULSHOTS); byte shld = Formulas.calcShldUse(activeChar, target, info.getSkill()); boolean crit = false; if (info.getSkill().getBaseCritRate() > 0) { crit = Formulas.calcCrit(info.getSkill().getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target); } // damage calculation double damage = Formulas.calcPhysDam(activeChar, target, info.getSkill(), shld, false, ss); double modifier = 0; if (activeChar.isPlayer()) { // Charges Formula (each charge increase +25%) modifier = ((activeChar.getActingPlayer().getCharges() * 0.25) + 1); } if (crit) { damage *= 2; } if (damage > 0) { double finalDamage = damage * modifier; target.reduceCurrentHp(finalDamage, activeChar, info.getSkill()); target.notifyDamageReceived(damage, activeChar, info.getSkill(), crit); activeChar.sendDamageMessage(target, (int) finalDamage, false, crit, false); // Check if damage should be reflected Formulas.calcDamageReflected(activeChar, target, info.getSkill(), crit); } else { activeChar.sendPacket(SystemMessageId.ATTACK_FAILED); } } }