/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; /** * Chance Skill Trigger effect implementation. */ public final class ChanceSkillTrigger extends AbstractEffect { public ChanceSkillTrigger(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); } @Override public boolean onActionTime(BuffInfo info) { info.getEffected().onActionTimeChanceEffect(info.getSkill().getElement()); return info.getSkill().isPassive(); } @Override public void onExit(BuffInfo info) { // trigger only if effect in use and successfully ticked to the end if (info.getTickCount(this) >= getTicks()) { info.getEffected().onExitChanceEffect(info.getSkill().getElement()); } info.getEffected().removeChanceEffect(this); } @Override public void onStart(BuffInfo info) { info.getEffected().addChanceTrigger(this); info.getEffected().onStartChanceEffect(info.getSkill().getElement()); } }