/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.npc.CastleCourtMagician; import handlers.effecthandlers.CallPc; import ai.npc.AbstractNpcAI; import com.l2jserver.gameserver.model.ClanPrivilege; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.network.clientpackets.RequestAcquireSkill; /** * Castle Court Magician AI. * @author St3eT */ public final class CastleCourtMagician extends AbstractNpcAI { // NPCs private static final int[] COURT_MAGICIAN = { 35648, // Gludio 35649, // Dion 35650, // Giran 35651, // Oren 35652, // Aden 35653, // Innadril 35654, // Goddard 35655, // Rune 35656, // Schuttgard }; // Skills private static final int CLAN_GATE = 3632; // Clan Gate private static final SkillHolder DISPLAY_CLAN_GATE = new SkillHolder(5109, 1); // Production - Clan Gate // Items private static final int EPAULETTE = 9912; // Knight's Epaulette private static final int RED_MEDITATION = 9931; // Red Talisman of Meditation private static final int BLUE_DIV_PROTECTION = 9932; // Blue Talisman - Divine Protection private static final int BLUE_EXPLOSION = 10416; // Blue Talisman - Explosion private static final int BLUE_M_EXPLOSION = 10417; // Blue Talisman - Magic Explosion private static final int RED_MIN_CLARITY = 9917; // Red Talisman of Minimum Clarity private static final int RED_MAX_CLARITY = 9918; // Red Talisman of Maximum Clarity private static final int RED_MENTAL_REG = 9928; // Red Talisman of Mental Regeneration private static final int BLUE_PROTECTION = 9929; // Blue Talisman of Protection private static final int BLUE_INVIS = 9920; // Blue Talisman of Invisibility private static final int BLUE_DEFENSE = 9916; // Blue Talisman of Defense private static final int BLACK_ESCAPE = 9923; // Black Talisman - Escape private static final int BLUE_HEALING = 9924; // Blue Talisman of Healing private static final int RED_RECOVERY = 9925; // Red Talisman of Recovery private static final int BLUE_DEFENSE2 = 9926; // Blue Talisman of Defense private static final int BLUE_M_DEFENSE = 9927; // Blue Talisman of Magic Defense private static final int RED_LIFE_FORCE = 10518; // Red Talisman - Life Force private static final int BLUE_GREAT_HEAL = 10424; // Blue Talisman - Greater Healing private static final int WHITE_FIRE = 10421; // White Talisman - Fire private static final int[] COMMON_TALISMANS = { 9914, // Blue Talisman of Power 9915, // Blue Talisman of Wild Magic 9920, // Blue Talisman of Invisibility 9921, // Blue Talisman - Shield Protection 9922, // Black Talisman - Mending 9933, // Yellow Talisman of Power 9934, // Yellow Talisman of Violent Haste 9935, // Yellow Talisman of Arcane Defense 9936, // Yellow Talisman of Arcane Power 9937, // Yellow Talisman of Arcane Haste 9938, // Yellow Talisman of Accuracy 9939, // Yellow Talisman of Defense 9940, // Yellow Talisman of Alacrity 9941, // Yellow Talisman of Speed 9942, // Yellow Talisman of Critical Reduction 9943, // Yellow Talisman of Critical Damage 9944, // Yellow Talisman of Critical Dodging 9945, // Yellow Talisman of Evasion 9946, // Yellow Talisman of Healing 9947, // Yellow Talisman of CP Regeneration 9948, // Yellow Talisman of Physical Regeneration 9949, // Yellow Talisman of Mental Regeneration 9950, // Grey Talisman of Weight Training 9952, // Orange Talisman - Hot Springs CP Potion 9953, // Orange Talisman - Elixir of Life 9954, // Orange Talisman - Elixir of Mental Strength 9955, // Black Talisman - Vocalization 9956, // Black Talisman - Arcane Freedom 9957, // Black Talisman - Physical Freedom 9958, // Black Talisman - Rescue 9959, // Black Talisman - Free Speech 9960, // White Talisman of Bravery 9961, // White Talisman of Motion 9962, // White Talisman of Grounding 9963, // White Talisman of Attention 9964, // White Talisman of Bandages 9965, // White Talisman of Protection 10418, // White Talisman - Storm 10420, // White Talisman - Water 10519, // White Talisman - Earth 10422, // White Talisman - Light 10423, // Blue Talisman - Self-Destruction 10419, // White Talisman - Darkness }; private CastleCourtMagician() { super(CastleCourtMagician.class.getSimpleName(), "ai/npc"); addStartNpc(COURT_MAGICIAN); addTalkId(COURT_MAGICIAN); addFirstTalkId(COURT_MAGICIAN); } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if ((player.getClan() == null) && (player.getClanId() != npc.getCastle().getOwnerId())) { return "courtmagician-01.html"; } String htmltext = null; int itemId = 0; switch (event) { case "courtmagician.html": case "courtmagician-03.html": { htmltext = event; break; } case "giveTalisman": { if (getQuestItemsCount(player, EPAULETTE) < 10) { htmltext = "courtmagician-06.html"; break; } final int categoryChance = getRandom(100); if (categoryChance <= 5) { final int chance = getRandom(100); if (chance <= 25) { itemId = RED_MEDITATION; } else if (chance <= 50) { itemId = BLUE_DIV_PROTECTION; } else if (chance <= 75) { itemId = BLUE_EXPLOSION; } else { itemId = BLUE_M_EXPLOSION; } } else if (categoryChance <= 15) { final int chance = getRandom(100); if (chance <= 20) { itemId = RED_MIN_CLARITY; } else if (chance <= 40) { itemId = RED_MAX_CLARITY; } else if (chance <= 60) { itemId = RED_MENTAL_REG; } else if (chance <= 80) { itemId = BLUE_PROTECTION; } else { itemId = BLUE_INVIS; } } else if (categoryChance <= 30) { final int chance = getRandom(100); if (chance <= 12) { itemId = BLUE_DEFENSE; } else if (chance <= 25) { itemId = BLACK_ESCAPE; } else if (chance <= 37) { itemId = BLUE_HEALING; } else if (chance <= 50) { itemId = RED_RECOVERY; } else if (chance <= 62) { itemId = BLUE_DEFENSE2; } else if (chance <= 75) { itemId = BLUE_M_DEFENSE; } else if (chance <= 87) { itemId = RED_LIFE_FORCE; } else { itemId = BLUE_GREAT_HEAL; } } else { final int chance = getRandom(46); if (chance <= 42) { itemId = COMMON_TALISMANS[chance]; } else { itemId = WHITE_FIRE; } } takeItems(player, EPAULETTE, 10); giveItems(player, itemId, 1); htmltext = "courtmagician-04.html"; break; } case "squadSkill": { if (player.isClanLeader() || player.hasClanPrivilege(ClanPrivilege.CL_TROOPS_FAME)) { RequestAcquireSkill.showSubUnitSkillList(player); } else { htmltext = "courtmagician-05.html"; } break; } case "clanTeleport": { if (player.getClanId() == npc.getCastle().getOwnerId()) { final L2PcInstance clanLeader = player.getClan().getLeader().getPlayerInstance(); if ((clanLeader != null) && clanLeader.isAffectedBySkill(CLAN_GATE)) { if (CallPc.checkSummonTargetStatus(player, clanLeader)) // TODO: Custom one, retail dont check it but for sure lets check same conditions like when summon player by skill. { npc.setTarget(player); npc.doCast(DISPLAY_CLAN_GATE.getSkill()); player.teleToLocation(clanLeader.getLocation(), true); } } else { htmltext = "courtmagician-02.html"; } } break; } } return htmltext; } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { return ((player.getClan() != null) && (player.getClanId() == npc.getCastle().getOwnerId())) ? "courtmagician.html" : "courtmagician-01.html"; } public static void main(String[] args) { new CastleCourtMagician(); } }