/* * Copyright (C) 2004-2014 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.npc.NpcBuffers; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.skills.targets.AffectObject; import com.l2jserver.gameserver.model.skills.targets.AffectScope; /** * @author UnAfraid */ public class NpcBufferSkillData { private final SkillHolder _skill; private final int _initialDelay; private final int _delay; private final AffectScope _affectScope; private final AffectObject _affectObject; public NpcBufferSkillData(StatsSet set) { _skill = new SkillHolder(set.getInt("id"), set.getInt("level")); _initialDelay = set.getInt("skillInitDelay", 0) * 1000; _delay = set.getInt("delay") * 1000; _affectScope = set.getEnum("affectScope", AffectScope.class); _affectObject = set.getEnum("affectObject", AffectObject.class); } public Skill getSkill() { return _skill.getSkill(); } public int getInitialDelay() { return _initialDelay; } public int getDelay() { return _delay; } public AffectScope getAffectScope() { return _affectScope; } public AffectObject getAffectObject() { return _affectObject; } }