/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.datatables.FishingRodsData; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.fishing.L2Fishing; import com.l2jserver.gameserver.model.fishing.L2FishingRod; import com.l2jserver.gameserver.model.items.L2Weapon; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; public class FishingSkill implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.PUMPING, L2SkillType.REELING }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (!activeChar.isPlayer()) { return; } L2PcInstance player = activeChar.getActingPlayer(); L2Fishing fish = player.getFishCombat(); if (fish == null) { if (skill.getSkillType() == L2SkillType.PUMPING) { // Pumping skill is available only while fishing player.sendPacket(SystemMessageId.CAN_USE_PUMPING_ONLY_WHILE_FISHING); } else if (skill.getSkillType() == L2SkillType.REELING) { // Reeling skill is available only while fishing player.sendPacket(SystemMessageId.CAN_USE_REELING_ONLY_WHILE_FISHING); } player.sendPacket(ActionFailed.STATIC_PACKET); return; } L2Weapon weaponItem = player.getActiveWeaponItem(); L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); if ((weaponInst == null) || (weaponItem == null)) { return; } int SS = 1; int pen = 0; if (activeChar.isChargedShot(ShotType.FISH_SOULSHOTS)) { SS = 2; } L2FishingRod fishingRod = FishingRodsData.getInstance().getFishingRod(weaponItem.getId()); double gradeBonus = fishingRod.getFishingRodLevel() * 0.1; // TODO: Check this formula (is guessed) final L2Skill expertiseSkill = SkillTable.getInstance().getInfo(1315, player.getSkillLevel(1315)); int dmg = (int) ((fishingRod.getFishingRodDamage() + expertiseSkill.getPower() + skill.getPower()) * gradeBonus * SS); // Penalty 5% less damage dealt if (player.getSkillLevel(1315) <= (skill.getLevel() - 2)) // 1315 - Fish Expertise { player.sendPacket(SystemMessageId.REELING_PUMPING_3_LEVELS_HIGHER_THAN_FISHING_PENALTY); pen = (int) (dmg * 0.05); dmg = dmg - pen; } if (SS > 1) { weaponInst.setChargedShot(ShotType.FISH_SOULSHOTS, false); } if (skill.getSkillType() == L2SkillType.REELING) { fish.useReeling(dmg, pen); } else { fish.usePumping(dmg, pen); } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }