/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.instancemanager.HandysBlockCheckerManager; import com.l2jserver.gameserver.model.ArenaParticipantsHolder; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2BlockInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; import com.l2jserver.gameserver.model.stats.Formulas; /** * @version $Revision: 1.1.2.5.2.4 $ $Date: 2005/04/03 15:55:03 $ */ public class Dummy implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.DUMMY }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { switch (skill.getId()) { case 5852: case 5853: { final L2Object obj = targets[0]; if (obj != null) { useBlockCheckerSkill(activeChar.getActingPlayer(), skill, obj); } break; } default: { if (skill.hasEffects()) { for (L2Character target : (L2Character[]) targets) { if (Formulas.calcBuffDebuffReflection(target, skill)) { skill.getEffects(target, activeChar); } else { skill.getEffects(activeChar, target); } } } break; } } // Self Effect if (skill.hasSelfEffects()) { final L2Effect effect = activeChar.getFirstEffect(skill.getId()); if ((effect != null) && effect.isSelfEffect()) { // Replace old effect with new one. effect.exit(); } skill.getEffectsSelf(activeChar); } if (skill.useSpiritShot()) { activeChar.setChargedShot(activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false); } else { activeChar.setChargedShot(ShotType.SOULSHOTS, false); } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } private final void useBlockCheckerSkill(L2PcInstance activeChar, L2Skill skill, L2Object target) { if (!(target instanceof L2BlockInstance)) { return; } L2BlockInstance block = (L2BlockInstance) target; final int arena = activeChar.getBlockCheckerArena(); if (arena != -1) { final ArenaParticipantsHolder holder = HandysBlockCheckerManager.getInstance().getHolder(arena); if (holder == null) { return; } final int team = holder.getPlayerTeam(activeChar); final int color = block.getColorEffect(); if ((team == 0) && (color == 0x00)) { block.changeColor(activeChar, holder, team); } else if ((team == 1) && (color == 0x53)) { block.changeColor(activeChar, holder, team); } } } }