package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class SteamBeatle extends L2Transformation { private static final int[] SKILLS = {5491,839}; public SteamBeatle() { // id, colRadius, colHeight super(110, 40, 27.5); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 110 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().addSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Dismount getPlayer().removeSkill(SkillTable.getInstance().getInfo(839, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new SteamBeatle()); } }