/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import java.util.List; import java.util.logging.Level; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.ShotType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; public class StealBuffs implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.STEAL_BUFF }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { L2Character target; L2Effect effect; for (L2Object obj : targets) { if (!(obj instanceof L2Character)) { continue; } target = (L2Character) obj; if (target.isDead()) { continue; } if (!target.isPlayer()) { continue; } Env env; final List toSteal = Formulas.calcCancelStealEffects(activeChar, target, skill, skill.getPower()); if (toSteal.size() == 0) { continue; } // stealing effects for (L2Effect eff : toSteal) { env = new Env(); env.setCharacter(target); env.setTarget(activeChar); env.setSkill(eff.getSkill()); try { effect = eff.getEffectTemplate().getStolenEffect(env, eff); if (effect != null) { effect.scheduleEffect(); if (effect.isIconDisplay() && activeChar.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); sm.addSkillName(effect); activeChar.sendPacket(sm); } } // Finishing stolen effect eff.exit(); } catch (RuntimeException e) { _log.log(Level.WARNING, "Cannot steal effect: " + eff + " Stealer: " + activeChar + " Stolen: " + target, e); } } } if (skill.hasSelfEffects()) { // Applying self-effects effect = activeChar.getFirstEffect(skill.getId()); if ((effect != null) && effect.isSelfEffect()) { // Replace old effect with new one. effect.exit(); } skill.getEffectsSelf(activeChar); } activeChar.setChargedShot(activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS) ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false); } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }