/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; public class ShiftTarget implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.SHIFT_TARGET }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (targets == null) { return; } L2Character target = (L2Character) targets[0]; if (activeChar.isAlikeDead() || (target == null)) { return; } for (L2Character obj : activeChar.getKnownList().getKnownCharactersInRadius(skill.getAffectRange())) { if (!obj.isL2Attackable() || obj.isDead()) { continue; } L2Attackable hater = ((L2Attackable) obj); if (hater.getHating(activeChar) == 0) { continue; } hater.addDamageHate(target, 0, hater.getHating(activeChar)); } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }