/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import java.util.logging.Level; import java.util.logging.LogRecord; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.ShotType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; import com.l2jserver.gameserver.model.stats.BaseStats; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; public class Pdam implements ISkillHandler { private static final Logger _logDamage = Logger.getLogger("damage"); private static final L2SkillType[] SKILL_IDS = { L2SkillType.PDAM, L2SkillType.FATAL }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (activeChar.isAlikeDead()) { return; } if (((skill.getFlyRadius() > 0) || (skill.getFlyType() != null)) && activeChar.isMovementDisabled()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_CANNOT_BE_USED); sm.addSkillName(skill); activeChar.sendPacket(sm); return; } int damage = 0; boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS); for (L2Character target : (L2Character[]) targets) { if (activeChar.isPlayer() && target.isPlayer() && target.getActingPlayer().isFakeDeath()) { target.stopFakeDeath(true); } else if (target.isDead()) { continue; } final boolean dual = activeChar.isUsingDualWeapon(); final byte shld = Formulas.calcShldUse(activeChar, target, skill); // PDAM critical chance not affected by buffs, only by STR. Only some skills are meant to crit. boolean crit = false; if (!skill.isStaticDamage() && (skill.getBaseCritRate() > 0)) { crit = Formulas.calcCrit(skill.getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar), true, target); } if (!crit && ((skill.getCondition() & L2Skill.COND_CRIT) != 0)) { damage = 0; } else { damage = skill.isStaticDamage() ? (int) skill.getPower() : (int) Formulas.calcPhysDam(activeChar, target, skill, shld, false, dual, ss); } if (!skill.isStaticDamage() && (skill.getMaxSoulConsumeCount() > 0) && activeChar.isPlayer()) { // Souls Formula (each soul increase +4%) int chargedSouls = (activeChar.getActingPlayer().getChargedSouls() <= skill.getMaxSoulConsumeCount()) ? activeChar.getActingPlayer().getChargedSouls() : skill.getMaxSoulConsumeCount(); damage *= 1 + (chargedSouls * 0.04); } if (crit) { damage *= 2; // PDAM Critical damage always 2x and not affected by buffs } final boolean skillIsEvaded = Formulas.calcPhysicalSkillEvasion(target, skill); final byte reflect = Formulas.calcSkillReflect(target, skill); if (!skillIsEvaded) { if (skill.hasEffects()) { L2Effect[] effects; if ((reflect & Formulas.SKILL_REFLECT_SUCCEED) != 0) { activeChar.stopSkillEffects(skill.getId()); effects = skill.getEffects(target, activeChar); if ((effects != null) && (effects.length > 0)) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); sm.addSkillName(skill); activeChar.sendPacket(sm); } } else { // activate attacked effects, if any target.stopSkillEffects(skill.getId()); effects = skill.getEffects(activeChar, target, new Env(shld, false, false, false)); if ((effects != null) && (effects.length > 0)) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT); sm.addSkillName(skill); target.sendPacket(sm); } } } if (damage > 0) { activeChar.sendDamageMessage(target, damage, false, crit, false); if (Config.LOG_GAME_DAMAGE && activeChar.isPlayable() && (damage > Config.LOG_GAME_DAMAGE_THRESHOLD)) { LogRecord record = new LogRecord(Level.INFO, ""); record.setParameters(new Object[] { activeChar, " did damage ", damage, skill, " to ", target }); record.setLoggerName("pdam"); _logDamage.log(record); } // Possibility of a lethal strike Formulas.calcLethalHit(activeChar, target, skill); target.reduceCurrentHp(damage, activeChar, skill); // vengeance reflected damage if ((reflect & Formulas.SKILL_REFLECT_VENGEANCE) != 0) { if (target.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.COUNTERED_C1_ATTACK); sm.addCharName(activeChar); target.sendPacket(sm); } if (activeChar.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PERFORMING_COUNTERATTACK); sm.addCharName(target); activeChar.sendPacket(sm); } // Formula from Diego Vargas post: http://www.l2guru.com/forum/showthread.php?p=3122630 // 1189 x Your PATK / PDEF of target double vegdamage = ((1189 * target.getPAtk(activeChar)) / activeChar.getPDef(target)); activeChar.reduceCurrentHp(vegdamage, target, skill); } } else { // No damage activeChar.sendPacket(SystemMessageId.ATTACK_FAILED); } } else { if (activeChar.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_DODGES_ATTACK); sm.addString(target.getName()); activeChar.getActingPlayer().sendPacket(sm); } if (target.isPlayer()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.AVOIDED_C1_ATTACK); sm.addString(activeChar.getName()); target.getActingPlayer().sendPacket(sm); } // Possibility of a lethal strike despite skill is evaded Formulas.calcLethalHit(activeChar, target, skill); } if (activeChar.isPlayer()) { int soulMasteryLevel = activeChar.getSkillLevel(467); if (soulMasteryLevel > 0) { L2Skill soulmastery = SkillTable.getInstance().getInfo(467, soulMasteryLevel); if (soulmastery != null) { if (activeChar.getActingPlayer().getChargedSouls() < soulmastery.getNumSouls()) { int count = 0; if ((activeChar.getActingPlayer().getChargedSouls() + skill.getNumSouls()) <= soulmastery.getNumSouls()) { count = skill.getNumSouls(); } else { count = soulmastery.getNumSouls() - activeChar.getActingPlayer().getChargedSouls(); } activeChar.getActingPlayer().increaseSouls(count); } else { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.SOUL_CANNOT_BE_INCREASED_ANYMORE); activeChar.getActingPlayer().sendPacket(sm); } } } } } // self Effect :] if (skill.hasSelfEffects()) { final L2Effect effect = activeChar.getFirstEffect(skill.getId()); if ((effect != null) && effect.isSelfEffect()) { // Replace old effect with new one. effect.exit(); } skill.getEffectsSelf(activeChar); } activeChar.setChargedShot(ShotType.SOULSHOTS, false); if (skill.isSuicideAttack()) { activeChar.doDie(activeChar); } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }