/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.skillhandlers; import com.l2jserver.gameserver.handler.ISkillHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.ShotType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.L2SkillType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Formulas; public class CpDamPercent implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.CPDAMPERCENT }; @Override public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { if (activeChar.isAlikeDead()) { return; } boolean ss = skill.useSoulShot() && activeChar.isChargedShot(ShotType.SOULSHOTS); boolean sps = skill.useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS); boolean bss = skill.useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS); for (L2Character target : (L2Character[]) targets) { if (activeChar.isPlayer() && target.isPlayer() && target.getActingPlayer().isFakeDeath()) { target.stopFakeDeath(true); } else if (target.isDead() || target.isInvul()) { continue; } byte shld = Formulas.calcShldUse(activeChar, target, skill); int damage = (int) (target.getCurrentCp() * (skill.getPower() / 100)); // Manage attack or cast break of the target (calculating rate, sending message...) if (!target.isRaid() && Formulas.calcAtkBreak(target, damage)) { target.breakAttack(); target.breakCast(); } skill.getEffects(activeChar, target, new Env(shld, ss, sps, bss)); activeChar.sendDamageMessage(target, damage, false, false, false); target.setCurrentCp(target.getCurrentCp() - damage); } activeChar.setChargedShot(bss ? ShotType.BLESSED_SPIRITSHOTS : ShotType.SPIRITSHOTS, false); } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } }