/* * Copyright (C) 2004-2013 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.actionhandlers; import com.l2jserver.Config; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.handler.IActionHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Object.InstanceType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected; import com.l2jserver.gameserver.network.serverpackets.PetStatusShow; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; public class L2SummonAction implements IActionHandler { @Override public boolean action(L2PcInstance activeChar, L2Object target, boolean interact) { // Aggression target lock effect if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target)) { activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET); return false; } if ((activeChar == ((L2Summon) target).getOwner()) && (activeChar.getTarget() == target)) { activeChar.sendPacket(new PetStatusShow((L2Summon) target)); activeChar.updateNotMoveUntil(); activeChar.sendPacket(ActionFailed.STATIC_PACKET); } else if (activeChar.getTarget() != target) { if (Config.DEBUG) { _log.fine("new target selected:" + target.getObjectId()); } activeChar.setTarget(target); activeChar.sendPacket(new ValidateLocation((L2Character) target)); MyTargetSelected my = new MyTargetSelected(target.getObjectId(), activeChar.getLevel() - ((L2Character) target).getLevel()); activeChar.sendPacket(my); // sends HP/MP status of the summon to other characters StatusUpdate su = new StatusUpdate(target); su.addAttribute(StatusUpdate.CUR_HP, (int) ((L2Character) target).getCurrentHp()); su.addAttribute(StatusUpdate.MAX_HP, ((L2Character) target).getMaxHp()); activeChar.sendPacket(su); } else if (interact) { activeChar.sendPacket(new ValidateLocation((L2Character) target)); if (target.isAutoAttackable(activeChar)) { if (Config.GEODATA > 0) { if (GeoData.getInstance().canSeeTarget(activeChar, target)) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); activeChar.onActionRequest(); } } else { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); activeChar.onActionRequest(); } } else { // This Action Failed packet avoids activeChar getting stuck when clicking three or more times activeChar.sendPacket(ActionFailed.STATIC_PACKET); if (((L2Summon) target).isInsideRadius(activeChar, 150, false, false)) { activeChar.updateNotMoveUntil(); } else if (Config.GEODATA > 0) { if (GeoData.getInstance().canSeeTarget(activeChar, target)) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target); } } else { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, target); } } } return true; } @Override public InstanceType getInstanceType() { return InstanceType.L2Summon; } }