/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.targethandlers; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2ChestInstance; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; /** * @author UnAfraid */ public class TargetUnlockable implements ITargetTypeHandler { @Override public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { List targetList = new FastList<>(); if (!(target instanceof L2DoorInstance) && !(target instanceof L2ChestInstance)) { return _emptyTargetList; } if (!onlyFirst) { targetList.add(target); return targetList.toArray(new L2Object[targetList.size()]); } return new L2Character[] { target }; } @Override public Enum getTargetType() { return L2TargetType.TARGET_UNLOCKABLE; } }