/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.targethandlers;
import java.util.Collection;
import java.util.List;
import javolution.util.FastList;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.util.Util;
/**
* @author UnAfraid
*/
public class TargetClanMember implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List targetList = new FastList<>();
if (activeChar instanceof L2Npc)
{
// for buff purposes, returns friendly mobs nearby and mob itself
final L2Npc npc = (L2Npc) activeChar;
if (npc.getFactionId() == null || npc.getFactionId().isEmpty())
{
return new L2Character[] { activeChar };
}
final Collection objs = activeChar.getKnownList().getKnownObjects().values();
for (L2Object newTarget : objs)
{
if (newTarget instanceof L2Npc && npc.getFactionId().equals(((L2Npc) newTarget).getFactionId()))
{
if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true))
continue;
if (((L2Npc) newTarget).getFirstEffect(skill) != null)
continue;
targetList.add((L2Npc) newTarget);
break;
}
}
if (targetList.isEmpty())
targetList.add(npc);
}
else
return _emptyTargetList;
return targetList.toArray(new L2Character[targetList.size()]);
}
@Override
public Enum getTargetType()
{
return L2TargetType.TARGET_CLAN_MEMBER;
}
}