/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.targethandlers; import java.util.Collection; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.TvTEvent; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; /** * @author UnAfraid */ public class TargetAlly implements ITargetTypeHandler { @Override public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { List targetList = new FastList<>(); if (activeChar instanceof L2Playable) { final L2PcInstance player = activeChar.getActingPlayer(); if (player == null) return _emptyTargetList; if (player.isInOlympiadMode()) return new L2Character[] { player }; if (onlyFirst) return new L2Character[] { player }; targetList.add(player); final int radius = skill.getSkillRadius(); if (L2Skill.addSummon(activeChar, player, radius, false)) targetList.add(player.getPet()); if (player.getClan() != null) { // Get all visible objects in a spherical area near the L2Character final Collection objs = activeChar.getKnownList().getKnownPlayersInRadius(radius); for (L2PcInstance obj : objs) { if (obj == null) continue; if ((obj.getAllyId() == 0 || obj.getAllyId() != player.getAllyId()) && (obj.getClan() == null || obj.getClanId() != player.getClanId())) continue; if (player.isInDuel()) { if (player.getDuelId() != obj.getDuelId()) continue; if (player.isInParty() && obj.isInParty() && player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId()) continue; } // Don't add this target if this is a Pc->Pc pvp // casting and pvp condition not met if (!player.checkPvpSkill(obj, skill)) continue; if (!TvTEvent.checkForTvTSkill(player, obj, skill)) continue; if (!onlyFirst && L2Skill.addSummon(activeChar, obj, radius, false)) targetList.add(obj.getPet()); if (!L2Skill.addCharacter(activeChar, obj, radius, false)) continue; if (onlyFirst) return new L2Character[] { obj }; if (skill.getMaxTargets() > -1 && targetList.size() >= skill.getMaxTargets()) break; targetList.add(obj); } } } return targetList.toArray(new L2Character[targetList.size()]); } @Override public Enum getTargetType() { return L2TargetType.TARGET_ALLY; } }