/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.Dice; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.gameserver.util.Broadcast; import com.l2jserver.util.Rnd; public class RollingDice implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS); return false; } L2PcInstance activeChar = playable.getActingPlayer(); int itemId = item.getItemId(); if (activeChar.isInOlympiadMode()) { activeChar.sendPacket(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT); return false; } int number = rollDice(activeChar); if (number == 0) { activeChar.sendPacket(SystemMessageId.YOU_MAY_NOT_THROW_THE_DICE_AT_THIS_TIME_TRY_AGAIN_LATER); return false; } Broadcast.toSelfAndKnownPlayers(activeChar, new Dice(activeChar.getObjectId(), itemId, number, activeChar.getX() - 30, activeChar.getY() - 30, activeChar.getZ())); SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_ROLLED_S2); sm.addString(activeChar.getName()); sm.addNumber(number); activeChar.sendPacket(sm); if (activeChar.isInsideZone(L2Character.ZONE_PEACE)) { Broadcast.toKnownPlayers(activeChar, sm); } else if (activeChar.isInParty()) // TODO: Verify this! { activeChar.getParty().broadcastToPartyMembers(activeChar, sm); } return true; } /** * @param player * @return */ private int rollDice(L2PcInstance player) { // Check if the dice is ready if (!player.getFloodProtectors().getRollDice().tryPerformAction("roll dice")) { return 0; } return Rnd.get(1, 6); } }