/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.QuestState; import com.l2jserver.gameserver.network.SystemMessageId; /** * @author BiggBoss */ public class QuestItems implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceuse) { if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS); return false; } L2PcInstance player = playable.getActingPlayer(); if (!player.destroyItem("Item Handler - QuestItems", item, player, true)) return false; L2Item itm = item.getItem(); for (Quest quest : itm.getQuestEvents()) { QuestState state = player.getQuestState(quest.getName()); if (state == null || !state.isStarted()) continue; quest.notifyItemUse(itm, player); } return true; } }