/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance; import com.l2jserver.gameserver.model.entity.TvTEvent; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.items.type.L2EtcItemType; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * Template for item skills handler.
* Only minimum of checks. */ public class ItemSkillsTemplate implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { final L2PcInstance activeChar = playable.getActingPlayer(); if (!playable.isPet() && !playable.isPlayer()) { return false; } if (!TvTEvent.onScrollUse(playable.getObjectId())) { playable.sendPacket(ActionFailed.STATIC_PACKET); return false; } // Pets can use items only when they are tradable. if (playable.isPet() && !item.isTradeable()) { activeChar.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS); return false; } // Verify that item is not under reuse. if (!checkReuse(activeChar, null, item)) { return false; } int skillId; int skillLvl; final SkillHolder[] skills = item.getEtcItem().getSkills(); if (skills == null) { _log.info("Item " + item + " does not have registered any skill for handler."); return false; } for (SkillHolder skillInfo : skills) { if (skillInfo == null) { continue; } skillId = skillInfo.getSkillId(); skillLvl = skillInfo.getSkillLvl(); L2Skill itemSkill = skillInfo.getSkill(); if (itemSkill != null) { if (!itemSkill.checkCondition(playable, playable.getTarget(), false)) { return false; } if (playable.isSkillDisabled(itemSkill)) { return false; } // Verify that skill is not under reuse. if (!checkReuse(activeChar, itemSkill, item)) { return false; } if (!item.isPotion() && !item.isElixir() && playable.isCastingNow()) { return false; } if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0) && (item.isPotion() || item.isElixir() || itemSkill.isSimultaneousCast())) { if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), playable, false)) { activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } } // send message to owner if (playable.isPet()) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1); sm.addString(itemSkill.getName()); activeChar.sendPacket(sm); } else { switch (skillId) { // short buff icon for healing potions case 2031: case 2032: case 2037: case 26025: case 26026: final int buffId = activeChar._shortBuffTaskSkillId; if ((skillId == 2037) || (skillId == 26025)) { activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000); } else if (((skillId == 2032) || (skillId == 26026)) && (buffId != 2037) && (buffId != 26025)) { activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000); } else { if ((buffId != 2037) && (buffId != 26025) && (buffId != 2032) && (buffId != 26026)) { activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000); } } break; } } if (item.isPotion() || item.isElixir() || itemSkill.isSimultaneousCast()) { playable.doSimultaneousCast(itemSkill); // Summons should be affected by herbs too, self time effect is handled at L2Effect constructor if (!playable.isPet() && (item.getItemType() == L2EtcItemType.HERB) && (activeChar.getPet() != null) && (activeChar.getPet() instanceof L2ServitorInstance)) { activeChar.getPet().doSimultaneousCast(itemSkill); } } else { playable.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); if (!playable.useMagic(itemSkill, forceUse, false)) { return false; } // Consume. if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0)) { if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false)) { activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS); return false; } } } if (itemSkill.getReuseDelay() > 0) { activeChar.addTimeStamp(itemSkill, itemSkill.getReuseDelay()); } } } return true; } /** * @param player the player using the item or skill * @param skill the skill being used, can be null * @param item the item being used * @return {@code true} if the the item or skill to check is available, {@code false} otherwise */ private boolean checkReuse(L2PcInstance player, L2Skill skill, L2ItemInstance item) { SystemMessage sm = null; final long remainingTime = (skill != null) ? player.getSkillRemainingReuseTime(skill.getReuseHashCode()) : player.getItemRemainingReuseTime(item.getObjectId()); final boolean isAvailable = remainingTime <= 0; if (!isAvailable) { final int hours = (int) (remainingTime / 3600000L); final int minutes = (int) (remainingTime % 3600000L) / 60000; final int seconds = (int) ((remainingTime / 1000) % 60); if (hours > 0) { sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1); if ((skill == null) || skill.isStatic()) { sm.addItemName(item); } else { sm.addSkillName(skill); } sm.addNumber(hours); sm.addNumber(minutes); } else if (minutes > 0) { sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1); if ((skill == null) || skill.isStatic()) { sm.addItemName(item); } else { sm.addSkillName(skill); } sm.addNumber(minutes); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1); if ((skill == null) || skill.isStatic()) { sm.addItemName(item); } else { sm.addSkillName(skill); } } sm.addNumber(seconds); } else if (skill == null) { sm = SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE); sm.addItemName(item); } if (sm != null) { player.sendPacket(sm); } return isAvailable; } }