/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.itemhandlers;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2ServitorInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.L2EtcItemType;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
* Template for item skills handler.
* Only minimum of checks.
*/
public class ItemSkillsTemplate implements IItemHandler
{
@Override
public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
final L2PcInstance activeChar = playable.getActingPlayer();
if (!playable.isPet() && !playable.isPlayer())
{
return false;
}
if (!TvTEvent.onScrollUse(playable.getObjectId()))
{
playable.sendPacket(ActionFailed.STATIC_PACKET);
return false;
}
// Pets can use items only when they are tradable.
if (playable.isPet() && !item.isTradeable())
{
activeChar.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
return false;
}
// Verify that item is not under reuse.
if (!checkReuse(activeChar, null, item))
{
return false;
}
int skillId;
int skillLvl;
final SkillHolder[] skills = item.getEtcItem().getSkills();
if (skills == null)
{
_log.info("Item " + item + " does not have registered any skill for handler.");
return false;
}
for (SkillHolder skillInfo : skills)
{
if (skillInfo == null)
{
continue;
}
skillId = skillInfo.getSkillId();
skillLvl = skillInfo.getSkillLvl();
L2Skill itemSkill = skillInfo.getSkill();
if (itemSkill != null)
{
if (!itemSkill.checkCondition(playable, playable.getTarget(), false))
{
return false;
}
if (playable.isSkillDisabled(itemSkill))
{
return false;
}
// Verify that skill is not under reuse.
if (!checkReuse(activeChar, itemSkill, item))
{
return false;
}
if (!item.isPotion() && !item.isElixir() && playable.isCastingNow())
{
return false;
}
if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0) && (item.isPotion() || item.isElixir() || itemSkill.isSimultaneousCast()))
{
if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), playable, false))
{
activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
return false;
}
}
// send message to owner
if (playable.isPet())
{
SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.PET_USES_S1);
sm.addString(itemSkill.getName());
activeChar.sendPacket(sm);
}
else
{
switch (skillId)
{
// short buff icon for healing potions
case 2031:
case 2032:
case 2037:
case 26025:
case 26026:
final int buffId = activeChar._shortBuffTaskSkillId;
if ((skillId == 2037) || (skillId == 26025))
{
activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
}
else if (((skillId == 2032) || (skillId == 26026)) && (buffId != 2037) && (buffId != 26025))
{
activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
}
else
{
if ((buffId != 2037) && (buffId != 26025) && (buffId != 2032) && (buffId != 26026))
{
activeChar.shortBuffStatusUpdate(skillId, skillLvl, itemSkill.getBuffDuration() / 1000);
}
}
break;
}
}
if (item.isPotion() || item.isElixir() || itemSkill.isSimultaneousCast())
{
playable.doSimultaneousCast(itemSkill);
// Summons should be affected by herbs too, self time effect is handled at L2Effect constructor
if (!playable.isPet() && (item.getItemType() == L2EtcItemType.HERB) && (activeChar.getPet() != null) && (activeChar.getPet() instanceof L2ServitorInstance))
{
activeChar.getPet().doSimultaneousCast(itemSkill);
}
}
else
{
playable.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
if (!playable.useMagic(itemSkill, forceUse, false))
{
return false;
}
// Consume.
if ((itemSkill.getItemConsumeId() == 0) && (itemSkill.getItemConsume() > 0))
{
if (!playable.destroyItem("Consume", item.getObjectId(), itemSkill.getItemConsume(), null, false))
{
activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_ITEMS);
return false;
}
}
}
if (itemSkill.getReuseDelay() > 0)
{
activeChar.addTimeStamp(itemSkill, itemSkill.getReuseDelay());
}
}
}
return true;
}
/**
* @param player the player using the item or skill
* @param skill the skill being used, can be null
* @param item the item being used
* @return {@code true} if the the item or skill to check is available, {@code false} otherwise
*/
private boolean checkReuse(L2PcInstance player, L2Skill skill, L2ItemInstance item)
{
SystemMessage sm = null;
final long remainingTime = (skill != null) ? player.getSkillRemainingReuseTime(skill.getReuseHashCode()) : player.getItemRemainingReuseTime(item.getObjectId());
final boolean isAvailable = remainingTime <= 0;
if (!isAvailable)
{
final int hours = (int) (remainingTime / 3600000L);
final int minutes = (int) (remainingTime % 3600000L) / 60000;
final int seconds = (int) ((remainingTime / 1000) % 60);
if (hours > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HOURS_S3_MINUTES_S4_SECONDS_REMAINING_FOR_REUSE_S1);
if ((skill == null) || skill.isStatic())
{
sm.addItemName(item);
}
else
{
sm.addSkillName(skill);
}
sm.addNumber(hours);
sm.addNumber(minutes);
}
else if (minutes > 0)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S2_MINUTES_S3_SECONDS_REMAINING_FOR_REUSE_S1);
if ((skill == null) || skill.isStatic())
{
sm.addItemName(item);
}
else
{
sm.addSkillName(skill);
}
sm.addNumber(minutes);
}
else
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S2_SECONDS_REMAINING_FOR_REUSE_S1);
if ((skill == null) || skill.isStatic())
{
sm.addItemName(item);
}
else
{
sm.addSkillName(skill);
}
}
sm.addNumber(seconds);
}
else if (skill == null)
{
sm = SystemMessage.getSystemMessage(SystemMessageId.S1_PREPARED_FOR_REUSE);
sm.addItemName(item);
}
if (sm != null)
{
player.sendPacket(sm);
}
return isAvailable;
}
}