/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import java.util.logging.Level; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.items.L2Weapon; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.items.type.L2ActionType; import com.l2jserver.gameserver.model.items.type.L2WeaponType; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.util.Broadcast; /** * @author -Nemesiss- */ public class FishShots implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS); return false; } final L2PcInstance activeChar = playable.getActingPlayer(); final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); final L2Weapon weaponItem = activeChar.getActiveWeaponItem(); if (weaponInst == null || weaponItem.getItemType() != L2WeaponType.FISHINGROD) return false; if (weaponInst.getChargedFishshot()) // spirit shot is already active return false; final long count = item.getCount(); final SkillHolder[] skills = item.getItem().getSkills(); if (skills == null) { _log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!"); return false; } boolean gradeCheck = item.isEtcItem() && item.getEtcItem().getDefaultAction() == L2ActionType.fishingshot && weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus(); if (!gradeCheck) { activeChar.sendPacket(SystemMessageId.WRONG_FISHINGSHOT_GRADE); return false; } if (count < 1) return false; weaponInst.setChargedFishshot(true); activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), 1, null, false); L2Object oldTarget = activeChar.getTarget(); activeChar.setTarget(activeChar); Broadcast.toSelfAndKnownPlayers(activeChar, new MagicSkillUse(activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0)); activeChar.setTarget(oldTarget); return true; } }