/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import java.util.logging.Level; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.util.Broadcast; /** * Beast SoulShot Handler * @author Tempy */ public class BeastSoulShot implements IItemHandler { @Override public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS); return false; } L2PcInstance activeOwner = playable.getActingPlayer(); if (!playable.isPlayer()) { playable.sendPacket(SystemMessageId.PET_CANNOT_USE_ITEM); return false; } L2Summon activePet = activeOwner.getPet(); if (activePet == null) { activeOwner.sendPacket(SystemMessageId.PETS_ARE_NOT_AVAILABLE_AT_THIS_TIME); return false; } if (activePet.isDead()) { activeOwner.sendPacket(SystemMessageId.SOULSHOTS_AND_SPIRITSHOTS_ARE_NOT_AVAILABLE_FOR_A_DEAD_PET); return false; } final int itemId = item.getItemId(); final short shotConsumption = activePet.getSoulShotsPerHit(); final long shotCount = item.getCount(); final SkillHolder[] skills = item.getItem().getSkills(); if (skills == null) { _log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!"); return false; } if (!(shotCount > shotConsumption)) { // Not enough Soulshots to use. if (!activeOwner.disableAutoShot(itemId)) activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET); return false; } L2ItemInstance weaponInst = activePet.getActiveWeaponInstance(); if (weaponInst == null) { if (activePet.getChargedSoulShot() != L2ItemInstance.CHARGED_NONE) // SoulShots are already active. { return false; } activePet.setChargedSoulShot(L2ItemInstance.CHARGED_SOULSHOT); } else { if (weaponInst.getChargedSoulshot() != L2ItemInstance.CHARGED_NONE) // SoulShots are already active. { return false; } weaponInst.setChargedSoulshot(L2ItemInstance.CHARGED_SOULSHOT); } // If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task. if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false)) { if (!activeOwner.disableAutoShot(itemId)) activeOwner.sendPacket(SystemMessageId.NOT_ENOUGH_SOULSHOTS_FOR_PET); return false; } // Pet uses the power of spirit. activeOwner.sendPacket(SystemMessageId.PET_USE_SPIRITSHOT); Broadcast.toSelfAndKnownPlayersInRadius(activeOwner, new MagicSkillUse(activePet, activePet, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600); return true; } }