/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package custom.ShadowWeapons; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.quest.Quest; import com.l2jserver.gameserver.model.quest.QuestState; /** * @author DrLecter (python), Nyaran (java) */ public class ShadowWeapons extends Quest { private static final String qn = "ShadowWeapons"; // NPCs that would need to figure out what to show when asked about coupons exchange private static final int[] NPC = { 30037, 30066, 30070, 30109, 30115, 30120, 30174, 30175, 30176, 30187, 30191, 30195, 30288, 30289, 30290, 30297, 30373, 30462, 30474, 30498, 30499, 30500, 30503, 30504, 30505, 30511, 30512, 30513, 30595, 30676, 30677, 30681, 30685, 30687, 30689, 30694, 30699, 30704, 30845, 30847, 30849, 30854, 30857, 30862, 30865, 30894, 30897, 30900, 30905, 30910, 30913, 31269, 31272, 31288, 31314, 31317, 31321, 31324, 31326, 31328, 31331, 31334, 31336, 31965, 31974, 31276, 31285, 31958, 31961, 31996, 31968, 31977, 32092, 32093, 32094, 32095, 32096, 32097, 32098, 32193, 32196, 32199, 32202, 32205, 32206, 32213, 32214, 32221, 32222, 32229, 32230, 32233, 32234 }; // itemId for shadow weapon coupons, it's not used more than once but increases readability private static final int D_COUPON = 8869; private static final int C_COUPON = 8870; public ShadowWeapons(int id, String name, String descr) { super(id, name, descr); for (int item : NPC) { addStartNpc(item); addTalkId(item); } } @Override public String onTalk(L2Npc npc, L2PcInstance player) { QuestState st = player.getQuestState(qn); String htmltext = getNoQuestMsg(player); if (st == null) return htmltext; boolean has_d = st.hasQuestItems(D_COUPON); boolean has_c = st.hasQuestItems(C_COUPON); if (has_d || has_c) { // let's assume character had both c & d-grade coupons, we'll confirm later String multisell = "306893003"; if (!has_d) { // if s/he had c-grade only... multisell = "306893002"; } else if (!has_c) { // or d-grade only. multisell = "306893001"; } // finally, return htm with proper multisell value in it. htmltext = st.showHtmlFile("exchange.htm").replace("%msid%", multisell); } else htmltext = "exchange-no.htm"; st.exitQuest(true); return htmltext; } public static void main(String args[]) { new ShadowWeapons(-1, qn, "custom"); } }