/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.targethandlers;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.L2ClanMember;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.util.Util;
/**
* @author UnAfraid
*/
public class CorpseClan implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
List targetList = new ArrayList<>();
if (activeChar.isPlayable())
{
final L2PcInstance player = activeChar.getActingPlayer();
if (player == null)
{
return EMPTY_TARGET_LIST;
}
if (player.isInOlympiadMode())
{
return new L2Object[]
{
player
};
}
final L2Clan clan = player.getClan();
if (clan != null)
{
final int radius = skill.getAffectRange();
final int maxTargets = skill.getAffectLimit();
for (L2ClanMember member : clan.getMembers())
{
final L2PcInstance obj = member.getPlayerInstance();
if ((obj == null) || (obj == player))
{
continue;
}
if (player.isInDuel())
{
if (player.getDuelId() != obj.getDuelId())
{
continue;
}
if (player.isInParty() && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId()))
{
continue;
}
}
// Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met
if (!player.checkPvpSkill(obj, skill))
{
continue;
}
if (!TvTEvent.checkForTvTSkill(player, obj, skill))
{
continue;
}
if (!Skill.addCharacter(activeChar, obj, radius, true))
{
continue;
}
// check target is not in a active siege zone
if (obj.isInsideZone(ZoneId.SIEGE) && !obj.isInSiege())
{
continue;
}
if (onlyFirst)
{
return new L2Object[]
{
obj
};
}
if ((maxTargets > 0) && (targetList.size() >= maxTargets))
{
break;
}
targetList.add(obj);
}
}
}
else if (activeChar.isNpc())
{
// for buff purposes, returns friendly mobs nearby and mob itself
final L2Npc npc = (L2Npc) activeChar;
if ((npc.getTemplate().getClans() == null) || npc.getTemplate().getClans().isEmpty())
{
return new L2Object[]
{
activeChar
};
}
targetList.add(activeChar);
final Collection objs = activeChar.getKnownList().getKnownObjects().values();
int maxTargets = skill.getAffectLimit();
for (L2Object newTarget : objs)
{
if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget))
{
if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true))
{
continue;
}
if (targetList.size() >= maxTargets)
{
break;
}
targetList.add(newTarget);
}
}
}
return targetList.toArray(new L2Object[targetList.size()]);
}
@Override
public Enum getTargetType()
{
return L2TargetType.CORPSE_CLAN;
}
}