/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.targethandlers; import java.util.ArrayList; import java.util.Collection; import java.util.List; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Clan; import com.l2jserver.gameserver.model.L2ClanMember; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.TvTEvent; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.util.Util; /** * @author UnAfraid */ public class Clan implements ITargetTypeHandler { @Override public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { List targetList = new ArrayList<>(); if (activeChar.isPlayable()) { final L2PcInstance player = activeChar.getActingPlayer(); if (player == null) { return EMPTY_TARGET_LIST; } if (player.isInOlympiadMode()) { return new L2Character[] { player }; } if (onlyFirst) { return new L2Character[] { player }; } targetList.add(player); final int radius = skill.getAffectRange(); final L2Clan clan = player.getClan(); if (Skill.addSummon(activeChar, player, radius, false)) { targetList.add(player.getSummon()); } if (clan != null) { L2PcInstance obj; for (L2ClanMember member : clan.getMembers()) { obj = member.getPlayerInstance(); if ((obj == null) || (obj == player)) { continue; } if (player.isInDuel()) { if (player.getDuelId() != obj.getDuelId()) { continue; } if (player.isInParty() && obj.isInParty() && (player.getParty().getLeaderObjectId() != obj.getParty().getLeaderObjectId())) { continue; } } // Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met if (!player.checkPvpSkill(obj, skill)) { continue; } if (!TvTEvent.checkForTvTSkill(player, obj, skill)) { continue; } if (!onlyFirst && Skill.addSummon(activeChar, obj, radius, false)) { targetList.add(obj.getSummon()); } if (!Skill.addCharacter(activeChar, obj, radius, false)) { continue; } if (onlyFirst) { return new L2Character[] { obj }; } targetList.add(obj); } } } else if (activeChar.isNpc()) { // for buff purposes, returns friendly mobs nearby and mob itself final L2Npc npc = (L2Npc) activeChar; if ((npc.getTemplate().getClans() == null) || npc.getTemplate().getClans().isEmpty()) { return new L2Character[] { activeChar }; } targetList.add(activeChar); final Collection objs = activeChar.getKnownList().getKnownObjects().values(); int maxTargets = skill.getAffectLimit(); for (L2Object newTarget : objs) { if (newTarget.isNpc() && npc.isInMyClan((L2Npc) newTarget)) { if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true)) { continue; } if ((maxTargets > 0) && (targetList.size() >= maxTargets)) { break; } targetList.add((L2Npc) newTarget); } } } return targetList.toArray(new L2Character[targetList.size()]); } @Override public Enum getTargetType() { return L2TargetType.CLAN; } }