/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.targethandlers;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.util.Util;
/**
* @author UnAfraid
*/
public class AreaCorpseMob implements ITargetTypeHandler
{
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
{
if ((target == null) || !target.isAttackable() || !target.isDead())
{
activeChar.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);
return EMPTY_TARGET_LIST;
}
if (onlyFirst)
{
return new L2Character[]
{
target
};
}
final List targetList = new ArrayList<>();
targetList.add(target);
final boolean srcInArena = activeChar.isInsideZone(ZoneId.PVP) && !activeChar.isInsideZone(ZoneId.SIEGE);
final Collection objs = activeChar.getKnownList().getKnownCharacters();
for (L2Character obj : objs)
{
if (!(obj.isAttackable() || obj.isPlayable()) || !Util.checkIfInRange(skill.getAffectRange(), target, obj, true))
{
continue;
}
if (!Skill.checkForAreaOffensiveSkills(activeChar, obj, skill, srcInArena))
{
continue;
}
targetList.add(obj);
}
if (targetList.isEmpty())
{
return EMPTY_TARGET_LIST;
}
return targetList.toArray(new L2Character[targetList.size()]);
}
@Override
public Enum getTargetType()
{
return L2TargetType.AREA_CORPSE_MOB;
}
}