/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.admincommandhandlers; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.handler.IAdminCommandHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2ControllableMobInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.taskmanager.DecayTaskManager; /** * This class handles following admin commands: * - res = resurrects target L2Character * * @version $Revision: 1.2.4.5 $ $Date: 2005/04/11 10:06:06 $ */ public class AdminRes implements IAdminCommandHandler { private static Logger _log = Logger.getLogger(AdminRes.class.getName()); private static final String[] ADMIN_COMMANDS = { "admin_res", "admin_res_monster" }; @Override public boolean useAdminCommand(String command, L2PcInstance activeChar) { if (command.startsWith("admin_res ")) handleRes(activeChar, command.split(" ")[1]); else if (command.equals("admin_res")) handleRes(activeChar); else if (command.startsWith("admin_res_monster ")) handleNonPlayerRes(activeChar, command.split(" ")[1]); else if (command.equals("admin_res_monster")) handleNonPlayerRes(activeChar); return true; } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } private void handleRes(L2PcInstance activeChar) { handleRes(activeChar, null); } private void handleRes(L2PcInstance activeChar, String resParam) { L2Object obj = activeChar.getTarget(); if (resParam != null) { // Check if a player name was specified as a param. L2PcInstance plyr = L2World.getInstance().getPlayer(resParam); if (plyr != null) { obj = plyr; } else { // Otherwise, check if the param was a radius. try { int radius = Integer.parseInt(resParam); for (L2PcInstance knownPlayer : activeChar.getKnownList().getKnownPlayersInRadius(radius)) doResurrect(knownPlayer); activeChar.sendMessage("Resurrected all players within a " + radius + " unit radius."); return; } catch (NumberFormatException e) { activeChar.sendMessage("Enter a valid player name or radius."); return; } } } if (obj == null) obj = activeChar; if (obj instanceof L2ControllableMobInstance) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return; } doResurrect((L2Character) obj); if (Config.DEBUG) _log.fine("GM: " + activeChar.getName() + "(" + activeChar.getObjectId() + ") resurrected character " + obj.getObjectId()); } private void handleNonPlayerRes(L2PcInstance activeChar) { handleNonPlayerRes(activeChar, ""); } private void handleNonPlayerRes(L2PcInstance activeChar, String radiusStr) { L2Object obj = activeChar.getTarget(); try { int radius = 0; if (!radiusStr.isEmpty()) { radius = Integer.parseInt(radiusStr); for (L2Character knownChar : activeChar.getKnownList().getKnownCharactersInRadius(radius)) if (!(knownChar instanceof L2PcInstance) && !(knownChar instanceof L2ControllableMobInstance)) doResurrect(knownChar); activeChar.sendMessage("Resurrected all non-players within a " + radius + " unit radius."); } } catch (NumberFormatException e) { activeChar.sendMessage("Enter a valid radius."); return; } if (obj instanceof L2PcInstance || obj instanceof L2ControllableMobInstance) { activeChar.sendPacket(SystemMessageId.INCORRECT_TARGET); return; } doResurrect((L2Character) obj); } private void doResurrect(L2Character targetChar) { if (!targetChar.isDead()) return; // If the target is a player, then restore the XP lost on death. if (targetChar instanceof L2PcInstance) ((L2PcInstance) targetChar).restoreExp(100.0); // If the target is an NPC, then abort it's auto decay and respawn. else DecayTaskManager.getInstance().cancelDecayTask(targetChar); targetChar.doRevive(); } }