/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.itemhandlers; import com.l2jserver.gameserver.handler.IItemHandler; import com.l2jserver.gameserver.model.L2ItemInstance; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse; import com.l2jserver.gameserver.skills.Stats; import com.l2jserver.gameserver.templates.item.L2Item; import com.l2jserver.gameserver.templates.item.L2Weapon; import com.l2jserver.gameserver.util.Broadcast; public class SoulShots implements IItemHandler { public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse) { if (!(playable instanceof L2PcInstance)) { return; } final L2PcInstance activeChar = playable.getActingPlayer(); final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); final L2Weapon weaponItem = activeChar.getActiveWeaponItem(); final int itemId = item.getItemId(); // Check if Soul shot can be used if ((weaponInst == null) || (weaponItem.getSoulShotCount() == 0)) { if (!activeChar.getAutoSoulShot().contains(itemId)) { activeChar.sendPacket(SystemMessageId.CANNOT_USE_SOULSHOTS); } return; } boolean gradeCheck = true; final int weaponGrade = weaponItem.getCrystalType(); switch (weaponGrade) { case L2Item.CRYSTAL_NONE: if ((itemId != 5789) && (itemId != 1835)) { gradeCheck = false; } break; case L2Item.CRYSTAL_D: if ((itemId != 1463) && (itemId != 22082)) { gradeCheck = false; } break; case L2Item.CRYSTAL_C: if ((itemId != 1464) && (itemId != 22083)) { gradeCheck = false; } break; case L2Item.CRYSTAL_B: if ((itemId != 1465) && (itemId != 22084)) { gradeCheck = false; } break; case L2Item.CRYSTAL_A: if ((itemId != 1466) && (itemId != 22085)) { gradeCheck = false; } break; case L2Item.CRYSTAL_S: case L2Item.CRYSTAL_S80: case L2Item.CRYSTAL_S84: if ((itemId != 1467) && (itemId != 22086)) { gradeCheck = false; } break; } if (!gradeCheck) { if (!activeChar.getAutoSoulShot().contains(itemId)) { activeChar.sendPacket(SystemMessageId.SOULSHOTS_GRADE_MISMATCH); } return; } activeChar.soulShotLock.lock(); try { // Check if Soul shot is already active if (weaponInst.getChargedSoulshot() != L2ItemInstance.CHARGED_NONE) { return; } // Consume Soul shots if player has enough of them final int saSSCount = (int) activeChar.getStat().calcStat(Stats.SOULSHOT_COUNT, 0, null, null); final int SSCount = saSSCount == 0 ? weaponItem.getSoulShotCount() : saSSCount; if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), SSCount, null, false)) { if (!activeChar.disableAutoShot(itemId)) { activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_SOULSHOTS); } return; } // Charge soul shot weaponInst.setChargedSoulshot(L2ItemInstance.CHARGED_SOULSHOT); } finally { activeChar.soulShotLock.unlock(); } int skillId = 0; switch (itemId) { case 1835: case 5789: skillId = 2039; break; case 1463: skillId = 2150; break; case 1464: skillId = 2151; break; case 1465: skillId = 2152; break; case 1466: skillId = 2153; break; case 1467: skillId = 2154; break; case 22082: skillId = 26060; break; case 22083: skillId = 26061; break; case 22084: skillId = 26062; break; case 22085: skillId = 26063; break; case 22086: skillId = 26064; break; } // Send message to client activeChar.sendPacket(SystemMessageId.ENABLED_SOULSHOT); Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skillId, 1, 0, 0), 360000); } }