package transformations; import com.l2jserver.gameserver.datatables.SkillTable; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class DwarfGolem extends L2Transformation { private static final int[] SKILLS = {806,807,808,809,5491,619}; public DwarfGolem() { // id, colRadius, colHeight super(259, 31, 51.8); } @Override public void onTransform() { if (getPlayer().getTransformationId() != 259 || getPlayer().isCursedWeaponEquipped()) return; transformedSkills(); } public void transformedSkills() { // Magic Obstacle getPlayer().addSkill(SkillTable.getInstance().getInfo(806, 1), false); // Over-hit getPlayer().addSkill(SkillTable.getInstance().getInfo(807, 1), false); // Golem Punch getPlayer().addSkill(SkillTable.getInstance().getInfo(808, 1), false); // Golem Tornado Swing getPlayer().addSkill(SkillTable.getInstance().getInfo(809, 1), false); // Decrease Bow/Crossbow Attack Speed getPlayer().addSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().addSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(SKILLS); } @Override public void onUntransform() { removeSkills(); } public void removeSkills() { // Magic Obstacle getPlayer().removeSkill(SkillTable.getInstance().getInfo(806, 1), false); // Over-hit getPlayer().removeSkill(SkillTable.getInstance().getInfo(807, 1), false); // Golem Punch getPlayer().removeSkill(SkillTable.getInstance().getInfo(808, 1), false); // Golem Tornado Swing getPlayer().removeSkill(SkillTable.getInstance().getInfo(809, 1), false); // Decrease Bow/Crossbow Attack Speed getPlayer().removeSkill(SkillTable.getInstance().getInfo(5491, 1), false); // Transform Dispel getPlayer().removeSkill(SkillTable.getInstance().getInfo(619, 1), false); getPlayer().setTransformAllowedSkills(EMPTY_ARRAY); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new DwarfGolem()); } }